Comic: https://www.deathbulge.com/comics/441
Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?
Comic: https://www.deathbulge.com/comics/441
Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?
Chainsaws on a trigger spell with an extra one at the end which gets cast at the same time as the trigger bolt to delete cast delay. Adding shit like add manas and heavyshot to the payload really make wands like that shine. Another good one is the lightbeams with the bouncing spells perk or the zig zag modifier.
I have to give the bouncy concentrated light a try. My two favorites are the classic homing (ideally accelerative homing for that increased damage) rock and the multipurpose ping-pong luminous drill (usually with also add mana to never run out of mana). Those are usually guaranteed to carry me far enough to a point where I can gather all the pieces for a high damage wand.