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Joined 1 year ago
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Cake day: June 5th, 2025

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  • I have to give the bouncy concentrated light a try. My two favorites are the classic homing (ideally accelerative homing for that increased damage) rock and the multipurpose ping-pong luminous drill (usually with also add mana to never run out of mana). Those are usually guaranteed to carry me far enough to a point where I can gather all the pieces for a high damage wand.










  • Part of the reason Valve gets away with it is that PC is an open platform. If you don’t want to buy from Valve you don’t have to buy directly from Valve. If you find a better deal elsewhere you can buy the game elsewhere. That’s not true for consoles. When it comes to digital only on Playstation you pay the price Sony tells you to pay because nobody except Sony is allowed to sell on Playstation. If Sony decides to jack up the price you just have to deal with it. If Sony refuses to put their games on sale you just have to deal with it.

    The argument about removing your library is true for Valve (less so for GOG because you can just download all your installers and store them locally) but I think that’s a problem of the law. I think the law should catch up to digital media and give it the same rights as physical media. I hope SKG movements makes enough headway to lay the groundwork for someone else to come along and establish actual ownership of digital media.


  • While there are a lot of reasons why getting rid of physical media is bad (such as physical media getting certain consumer protections that digital currently doesn’t) I’m going to try to make an argument I think you’d understand. From the image in the post Dead space digital version costs 69.99 but Dead Space physical version costs 18. Why does it cost 69.99 digitally and 18 physically? Because corporations like money. A physical disk cuts into their profit margin. They could’ve made 139.98 by selling the game to two people but instead they only made 69.99 (I know the numbers aren’t accurate and from physical sales corporations make even less but for the sake of the argument I’ll stick to those numbers) because only the first person paid the corporations and when that person was done they sold it to the second person who didn’t pay the corporations anything. In a sense physical media cost corporations a sale. But that’s one of the benefits of consoles for consumers. You can actually get old physical disks relatively cheap on the second hand market. Now you could argue that physical disk users are a minority and you’re probably right, but the fact that a physical market exists keeps corporations in check. If a game is priced too high you can always see if you can find a physical version for cheaper. But if there’s no physical version available you pay what they tell you to pay. Digital only on a closed platform is just giving corporations more control over the pricing of games and we know they want to jack up the price.

    I’m with you, I prefer digital media over physical. But my digital media is also bought on an open platform so I can choose where I get the best deal when buying digital media. I don’t have to pay the price Steam gives me, I can buy the game on GOG or Itch or a plethora of third party sellers. Despite the media being digital I retain (some) control over the pricing. That’s not true for consoles so on consoles digital only is a horrible idea.




  • So what’s your point? That cars don’t need a seatbelt because we’ve banned kids from driving? Actually what you’re doing is just proving my point. For starters that ban doesn’t stop 16 and under from driving, it’s just something that will be used to punish someone after it has happened. At best it’s a deterrent because law-abiding citizens (including children) are less likely to break the law but I’ve personally seen kids take a car for a joyride and crash into someones yard so the ban isn’t going to stop anyone who really wants to go and drive. And more importantly it doesn’t really address the core problem which are collisions and crashes. Despite the ban adult people still end up in crashes. What does help are all sorts of regulations that car manufacturers have to adhere to make sure that the damage is minimized. Instead of having your brains splattered all across the road you might end up with a concussion instead.

    And the same applies to social media. Banning kids from social media isn’t going to do anything about the addiction or mental health problems social media causes to people. It won’t even stop kids from using social media because kids are smart and if they want they will find a way around the ban. Now I’ll compromise a bit and say that banning kids from social media isn’t the worst idea because kids are more impressionable and social media might have a much bigger effect on a young mind. But if the goal is to improve the mental health of kids you also have to target the social media companies and regulate them to make sure their impact on mental health is minimized. Not only would that help kids but that would also help adults.



  • If only I could be this naive. First of all this isn’t going to do much to prevent kids from getting online unless the measures to prevent it become absolutely oppressive. And secondly the bare minimum check requires you to give even me information to the social media companies. And I guarantee they won’t be held accountable if kids find a way to bypass whatever measures get put in place. And of course adults are just as addicted to it as kids but I guess they don’t matter.

    If the goal was to reduce the amount of people addicted to social media the solution would be to regulate how social media functions not regulate access to social media. What is being suggested is stupid. You can’t ban things on the internet.