

I used infinite stamina for the last boss. I think I could have beaten it without that, but I probably would’ve gotten too frustrated and it would’ve taken forever.


I used infinite stamina for the last boss. I think I could have beaten it without that, but I probably would’ve gotten too frustrated and it would’ve taken forever.


To me, the soulsy-ness of it is mostly skin deep. Yes, the combat can be challenging (mainly the bosses), but there are accessibility options to make it a lot easier.


I liked Death’s Door. TUNIC is far better, IMO.


It looks like a cutesy Zelda clone, but it’s so much more than that. It’s dark with extremely atmospheric music. It is a “knowledge-based” game, with metroidvania/Zelda aspects.
The puzzles are phenomenal, and I don’t think it can ever be replicated.


Knowing Tim Heidecker, that’s probably exactly what they were going for.


I watched Big Fan around the time it came out and I remember liking it a lot.


I recently played a roguelike minesweeper that was really interesting https://store.steampowered.com/app/3719980/BroomSweeper_Demo/


What’s wrong with birch trees?


My wife and I yelled at the same time when that ad played. Insanely dystopian.


When I was like 4 years old, our neighbor had a fancy sound system he showed off to us. Next time he was at our house, I walked over to our TV to show him it could do the same thing, by just turning it up really loud.
None. Just a bunch of suburbanites retelling urban legends.
I pushed my team to use trunk based development. We did cherry-picks from trunk to release branches for a couple years with no issues. Since then, I’ve written a GitHub action that automates the cherry-picks based on tickets in the commit messages.
But even before the automation, it drastically improved our dev processes.
We weren’t on Git Flow exactly, but it was a bastardized version of it.
Having used TBD successfully for like 5-6 years now. I can’t imagine using Git Flow.