

Meanwhile I had to stop playing because I was too scared


Meanwhile I had to stop playing because I was too scared


OMORI - oh, how I’ve despised every time story sidetracked and I had to go do random unrelated things (mostly fight) in the mindspace. I’ve heard that the other ending explains why things are this way, but I’m not going to play this overstretched shit again. IMO it’s a 10-hour game artificially stretched to 20 (or 40). Also, since they’ve already created pretty much all facial expressions for combat, they could put them into the dialogues.
Both Nier games - I’ve heard that the devs’ previous games didn’t have good combat either, which begs the question of why they decided to turn yet another game into a slog, twice. As for the story, I could predict the events way before things have happened. Maybe I’ve seen too many games that came after and got inspired, since I only played them last year.
Chaos;Head Noah - for the 4chan incel protagonist and all the unnecessary graphic gore. The fact that world ends in pretty much every ending didn’t help, either.
I’ve seen a small box that was all mirrors inside you could put your head into in some science center, it’s way better, you have to try it if you have the chance
Maybe she’s just Canadian
We don’t know how much energy time travel uses so it might have proven insufficient
Probably had a battery or something


(Un?)Fortunately I have Ninja Gaiden experience, so only the halfway boss was hard for me, and even that only because I didn’t restock on healing, while the rest of the game was pretty much hitting bullet sponges until they finally die, because I didn’t do any side quests nor grind. One enemy was 20 levels above me and took like 5 minutes to destroy while instakilling me. Only needed 15-20 minutes in total to get through that one.


Nier series, expected way more from the stories
Same on GNOME, em-dash is RightAlt-- on my layout