You say that now, but I’m guessing you’ve never been stuck with a 5-hour game of Fluxx then. (Honestly Fluxx has a similar “random winner” problem as Killer Bunnies, at the best of times)
(Honestly Fluxx has a similar “random winner” problem as Killer Bunnies, at the best of times)
Yes. I dare say usually. Every expansion tries to fix “sudden random winner”, but none of the ones I have played have solves it.
Of course, the worst Fluxx games are when one unskilled player lucks into all of the win conditions but manages to mis-play them, dragging the game out indefinitely.
Killer Bunnies.
With an honorable mention to Cthulhu Dice, Fluxx, and Chicken of the Sea (that last one literally, literally unplayable)
I hate Killer Bunnies so much. Weak mechanics, largely luck-based, and land attempts at both humor and art
I actually really enjoy fluxx but only when everyone is drunk and nobody understands wtf is happening.
I’m intrigued by killer bunnies but haven’t had a chance to try it yet.
Haha. Don’t say we didn’t warn you.
It’s not so-bad-it-is-interesting. It’s just “so bad I’m re-reading the rulebook again, because it can’t really be this boring, right?”
Killer bunnies is a lot of faffing around only for the winner to be decided at random in the end. Fluxx is fun though.
You say that now, but I’m guessing you’ve never been stuck with a 5-hour game of Fluxx then. (Honestly Fluxx has a similar “random winner” problem as Killer Bunnies, at the best of times)
Yes. I dare say usually. Every expansion tries to fix “sudden random winner”, but none of the ones I have played have solves it.
Of course, the worst Fluxx games are when one unskilled player lucks into all of the win conditions but manages to mis-play them, dragging the game out indefinitely.
Original Fluxx is fun. Mix in too many expansion packs and it’s a tedious morass of mechanics.
Playing with 2 decks is ok, but I think that’s really about the limit.