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Joined 2 years ago
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Cake day: March 18th, 2024

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  • Would I really be that cooked if I could technically afford to lose all of the data here? It all exists in other places. How likely is it that two drives will fail in the first place? I’ve never had a NAS before, so read/write operations will likely be under more strain, but I’ve had internal hard drives in every computer I’ve ever owned for more than 20 years, and I haven’t had one fail on me until long after the time that computer was the primary machine. The guides I’ve come across in my research all mention standard raid configurations, and I haven’t heard your alternatives come up before; is there a reason for that, like limited compatibility or something? Would it still be easy enough for me to follow a standard setup guide and swap the RAID 5 config for your recommendation if I was so inclined?










  • So then if I’m evaluating a worst case for what I plan to use this NAS for, it would be that an attacker gains access to movies that I have on my shelf, CDs that I have on my shelf, books that I’d have the right to redownload as long as the place I bought them from is still in business, and my own save files for DRM-free video games that Heroic Games Launcher currently tells me not to rely on them for syncing back to GOG.com. At which point, if some attacker found a vulnerability and locked my NAS from me, they’d have caused me an annoyance in that I’d have to reformat those drives and re-rip that media. With no sensitive information intended to be on this thing, it seems pretty low risk, right?





  • If they’re self-hostable, they cease to be live services. And I’m just fine with that. I have no problem completely ignoring live services as a customer, but the problem I do have is how much research it takes to find out if a game I’m interested in is built to last or otherwise respects my values. Every Borderlands game has LAN multiplayer except for the GOTY edition of the first game, and even then, you can still acquire the regular edition of that game that still has it. Meanwhile, Hitman, a single player game, locks a lot of its best stuff behind an arbitrary server connection; the community has made pirate server executables to replace it, but it doesn’t mean that I want to reward IO Interactive with my dollars for that design decision.