

Librewolf for Linux Desktop and Fennec for AOSP


Librewolf for Linux Desktop and Fennec for AOSP
OpenAI feature is called Murena Voice to Text, so users don’t know, it’s OpenAI. They use tracking ids in their own update process. They ignore critique.
Graphene is currently only available for Google devices and therefore no alternative.
Lineage contains connections to Google as well.
Recommending iOS is ridicolous.
OpenAI feature is called Murena Voice to Text, so users don’t know, it’s OpenAI. They use tracking ids in their own update process. They ignore critique.
Graphene is currently only available for Google devices and therefore no alternative.
Lineage contains connections to Google as well.
Recommending iOS is ridicolous.


Your users expect “Sign in with Google” and “Sign in with Apple.”
Doubt it. Good app? They will use it anyway. How do they register for Google and Apple?
If you want Claude, and I very much want Claude, that’s Anthropic, that’s the US.
If you want EU, stop wanting Claude then. What’s the point here?
Great answer. Instead of valid critique simply behave.


Nice hint. Thanks!


As op is not able to post content of article, making this post useless, I will:
"But do you know what’s better than an emulator? Taking the existing Playstation 2 game and recompiling it to run on a modern platform (such as your Windows or Linux desktop PC). That’s exactly what is being worked on now with PS2Recomp, a static Recompiler & Runtime Tool.
To keep things simple here, this will basically take a Playstation 2 game (which would be designed around the PS2’s unique architecture such as the ‘Emotion Engine’ CPU that’s based around a MIP R5900) and convert it to natively run on whatever platform you’re targeting.
In plain English, this is a tool and obviously, would need to be used on different games. In other words, it’s not just a ‘download and every game automatically runs’ application. But, it will give folks a tool to be able to decompile the game and quite frankly, that’s absolutely incredible.
This is a great stepping stone for some incredible remasters and community remakes of games. There are already HD Texture Packs available for PS2 emulators, as well as other ways to improve visuals. But this would give even more freedom and flexibility to do modify and really enhance the games. That’s to say nothing of totally unlocking the frame rates (and likely not breaking physics or collision detection which is a big problem with emulated titles)."


No, BFS is ment to explore all nodes abd edges systematicaly, while ant algorithms may never explore a whole bunsh of nodes. They do they search not systematically but by walking paths randomly at the beginning and spreading pheromons while doing so. Finding shorter paths will result in a higher pheromon level remaining and thus direct next ants to these shorter paths instead of longer ones.
You wouldn’t know, what they will do before executing the program and they will propably find shorter paths if you use 1000 ants instead of 100.
In my results I drew a graph the highlights the ant’s paths by thicknes. I drew such a graph after (for example) 10, 100 and 1000 ants. You could see, that the first ants took a path randomly and after 100 iterations, some of the shorter edges became a bit thicker than others. At the end, only the shortest edges where drawn with high thickness while the longest one where rarely used if at all


I implemented a self made or at least adapted ant based algorithm to solve a mathematical problem. Each ant walks a route which represents a possible solution. The shortest path is the best solution. It takes advantage of swarm intelligence.
Many? Not for one