• queermunist she/her@lemmy.ml
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    2 days ago

    So the numbers are even more absurd than I thought but that just emphasizes my point!

    We could stick with cheaper graphics and reusable assets while focusing on stories and designs. We can make 200 good games instead of making 1 AAAA game that’s published in a broken state. Customers will whine, but that’s all they ever do and your own example shows they don’t know what they’re talking about anyway. Focus on the art form, rather than the commodity form.

    • Aria@lemmygrad.ml
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      2 days ago

      We could stick with cheaper graphics and reusable assets while focusing on stories and designs.

      I wish we could. But there isn’t evidence that anyone can make a living doing that. The handful of mega hits that people use as examples of successful cheap games isn’t that evidence, it’s just anecdotes.

      Instead my hope is that as AI can automate much of the work and raise the quality floor of the parts that aren’t unique, the parts we actually don’t care about but expect to be there, that it’ll start being possible to spend half a year, a year on something, and then earn the equivalent of half a year or a year’s salary in sales, and have also made something that is actually able to speak for itself, to show the unique part without the jank and missing features dictating the conversation.