The two main issues I see are:

  • In any kind of anarchist system, the need for financial capital is replaced by a need for social capital. It’s easy to tell people “jUsT go TaLk To YoUr NeIgHbOrS” and hard for many people to do. There should be room in society still for people who don’t feel like talking

  • Locally grown and unprocessed foods with unpredictable taste and texture

If you see any more problems or solutions then you can comment them below

EDIT: I tried to delete this post but I don’t really know how. I deleted it but it still shows up. Sry for the bad post

EDIT 2: I guess I will undelete if it’s going to show up on the feed either way

  • bobtimus_prime@feddit.org
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    12 days ago

    I don’t think that this is a bad post. Everyone has strength and weaknesses. In my opinion solarpunk should be a future for everyone who wants to participate.
    Regarding talking to people to get tools or help, would be a library kind of sharing be ok?
    And for food, it may need some experimenting, but I think there will be options to get something which is tasty and consistent in preparation. And even if not. Tech is not forbidden, it should only be avoided where unnecessary. I think with enough will fron all parties, it could work :)

    • Tiresia@slrpnk.net
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      12 days ago

      In a solarpunk society, some groups are going to be making the solar panels, others the train tracks, others the computer chips. People have all this free time on their hands, some of which they can spend making things better for everyone. So given people want sensory foods, there will definitely be communities dedicated to growing and processing foods that work for people at a sensory level, and those communities can even be autism-focused with well-defined norms and procedures that minimize the need for social complexity.

      This comes close to reinventing monastic orders. Many monastic orders focus on producing specific sensory products - cheeses, beers, mandalas, books, clothes, etc. - often with very legible rules about how people are expected to behave if they want to live in that community, with predictable days, calm environments, and controlled sensory stimuli.