“no respawns” is kind of a big deal when you “have absolutely no inhibition now” … the entire reason why social interactions are easier in games is that you can always try again, plus unlike real life, games generally provide pre-defined dialog options and often don’t even have a charisma stat that might make you fail an option by performing it badly.
“no respawns” is kind of a big deal when you “have absolutely no inhibition now” … the entire reason why social interactions are easier in games is that you can always try again, plus unlike real life, games generally provide pre-defined dialog options and often don’t even have a charisma stat that might make you fail an option by performing it badly.